Autor Wiadomość
Nigga
PostWysłany: Wto 14:31, 25 Mar 2008    Temat postu: [FIX] Berserk Wand

Buscar en:

code]CGame::Effect_Damage_Spot[/code]
esto:


Y reemplazenlo por:

Código:
Kod:

case DEF_OWNERTYPE_PLAYER:   
        if ((m_bAdminSecurity == TRUE) && (m_pClientList[sAttackerH]->m_iAdminUserLevel > 0)) return;
        if (m_pClientList[sAttackerH]->m_cHeroArmourBonus == 2) iDamage += 4;
        if ((m_pClientList[sAttackerH]->m_sItemEquipmentStatus[DEF_EQUIPPOS_LHAND] == -1) || (m_pClientList[sAttackerH]->m_sItemEquipmentStatus[DEF_EQUIPPOS_TWOHAND] == -1)) {
            sItemIndex = m_pClientList[sAttackerH]->m_sItemEquipmentStatus[DEF_EQUIPPOS_RHAND];
            if ((sItemIndex != -1) && (m_pClientList[sAttackerH]->m_pItemList[sItemIndex] != NULL)) {
                if (m_pClientList[sAttackerH]->m_pItemList[sItemIndex]->m_sIDnum == 861 || m_pClientList[sAttackerH]->m_pItemList[sItemIndex]->m_sIDnum == 862) {
                    iDamage *= (int)1.5;    //Aca podran establecer cual es la puntuacion de damage adherida
                }
                if (m_pClientList[sAttackerH]->m_pItemList[sItemIndex]->m_sIDnum == 863 || m_pClientList[sAttackerH]->m_pItemList[sItemIndex]->m_sIDnum == 864) {
                    if (m_pClientList[sAttackerH]->m_iRating > 0) {
                        iRepDamage = m_pClientList[sAttackerH]->m_iRating/100;
                        if (iRepDamage < 5) iRepDamage = 5;
                        iDamage += iRepDamage;
                    }
                    if (cTargetType == DEF_OWNERTYPE_PLAYER) {
                        if (m_pClientList[sTargetH] != NULL) {
                            if (m_pClientList[sTargetH]->m_iRating < 0) {
                                iRepDamage = (abs(m_pClientList[sTargetH]->m_iRating)/10);
                                if (iRepDamage > 10) iRepDamage = 10;
                                iDamage += iRepDamage;
                            }
                        }
                    }
                }
            }
            sItemIndex = m_pClientList[sAttackerH]->m_sItemEquipmentStatus[DEF_EQUIPPOS_NECK];
            if ((sItemIndex != -1) && (m_pClientList[sAttackerH]->m_pItemList[sItemIndex] != NULL)) {
                if (m_pClientList[sAttackerH]->m_pItemList[sItemIndex]->m_sIDnum == 859) { // NecklaceOfKloness 
                    if (cTargetType == DEF_OWNERTYPE_PLAYER) {
                        if (m_pClientList[sTargetH] != NULL) {
                        iRepDamage = (abs(m_pClientList[sTargetH]->m_iRating)/20);
                        if (iRepDamage > 5) iRepDamage = 5;
                        iDamage += iRepDamage;
                        }
                    }
                }
            }
        }

        if ((m_bIsCrusadeMode == FALSE) && (m_pClientList[sAttackerH]->m_bIsPlayerCivil == TRUE) && (cTargetType == DEF_OWNERTYPE_PLAYER)) return;

        dTmp1 = (double)iDamage;
        if ((m_pClientList[sAttackerH]->m_iMag + m_pClientList[sAttackerH]->m_iAngelicMag) <= 0)
             dTmp2 = 1.0f;
        else dTmp2 = (double)(m_pClientList[sAttackerH]->m_iMag + m_pClientList[sAttackerH]->m_iAngelicMag);   
        dTmp2 = dTmp2 / 3.3f;
        dTmp3 = dTmp1 + (dTmp1 * (dTmp2 / 100.0f));
        iDamage = (int)(dTmp3 +0.5f);

        iDamage += m_pClientList[sAttackerH]->m_iAddMagicalDamage;
        if (iDamage <= 0) iDamage = 0;

        if (m_pMapList[m_pClientList[sAttackerH]->m_cMapIndex]->m_bIsFightZone == TRUE)
            iDamage += iDamage/3;

        if (bCheckHeldenianMap(sAttackerH, m_iBTFieldMapIndex, DEF_OWNERTYPE_PLAYER) == 1) {
            iDamage += iDamage/3;
        }

        if ((cTargetType == DEF_OWNERTYPE_PLAYER) && (m_bIsCrusadeMode == TRUE) && (m_pClientList[sAttackerH]->m_iCrusadeDuty == 1)) {
            if (m_pClientList[sAttackerH]->m_iLevel <= 80) {
                iDamage += (iDamage*7)/10 ;
            } else if (m_pClientList[sAttackerH]->m_iLevel <= 100) {
                iDamage += iDamage/2;
            } else
                iDamage += iDamage/3;
        }
       
        cAttackerSide = m_pClientList[sAttackerH]->m_cSide;
        sAtkX = m_pClientList[sAttackerH]->m_sX;
        sAtkY = m_pClientList[sAttackerH]->m_sY;
        iPartyID = m_pClientList[sAttackerH]->m_iPartyID;
        break;

    case DEF_OWNERTYPE_NPC:
        cAttackerSide = m_pNpcList[sAttackerH]->m_cSide;
        sAtkX = m_pNpcList[sAttackerH]->m_sX;
        sAtkY = m_pNpcList[sAttackerH]->m_sY;
        break;
    }


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