Autor Wiadomość
Nigga
PostWysłany: Wto 14:01, 25 Mar 2008    Temat postu: [CODE] /desbug

EN GAME.CPP:
Kod:

if (memcmp(cp, "/desbug ", 6) == 0) { 
        AdminOrder_Desbug(iClientH); 
        return; 
     }




Y ALFINAL DE TODO AGREGAR:
Kod:


void CGame::AdminOrder_Desbug(int iClientH) { 

     if (m_pClientList[iClientH] == NULL) return; 
     if (m_pClientList[iClientH]->m_bIsAdminCommandEnabled == FALSE) return; 
 
     if (m_pClientList[iClientH]->m_iAdminUserLevel = 4) { 
  SendNotifyMsg(NULL, iClientH, DEF_NOTIFY_ADMINUSERLEVELLOW, NULL, NULL, NULL, NULL); 
  return; 
     } 
 
     if (memcmp(m_pClientList[iClientH]->m_cLocation, "aresden",7) == 0 ) strcpy(m_pMapList[m_pClientList[iClientH]->m_cMapIndex]->m_cLocationName, "aresden"); 
     else if (memcmp(m_pClientList[iClientH]->m_cLocation, "elvine",6) == 0 ) strcpy(m_pMapList[m_pClientList[iClientH]->m_cMapIndex]->m_cLocationName, "elvine");   
  } 
}






EN GAME.H:

Kod:
void AdminOrder_Desbug(int iClientH);

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